Ashes of Malmouth picks up where Grim Dawn leaves off, expanding the world and story with two new chapters in the epic struggle to free humankind from the horrors of the Aetherials. Deep within the fallen city of Malmouth, the Shaper of Flesh crafts grotesque living weapons that could deal a final blow to the human resistance. You must forge new alliances as you push forward through deep forest, the void and into the city itself in a heroic effort to end the Aetherial terror. Venture into dangerous new parts of the world as you discover unique items, empower your characters and make difficult choices that have a lasting impact on the people of Cairn.
Features:
- Level Cap Increased to 100 - Reach for ever greater power with an increased level cap of 100 and an increased Devotion cap of 55!
- Two New Class Masteries – Unleash your vengeance upon the enemies of humanity with two new Masteries: the Inquisitor and the Necromancer, both of which can be combined with the base game’s Masteries, nearly doubling the possible combinations!
- Two Story Chapters - Confront the devious Aetherials and their twisted abominations in the fallen city of Malmouth as you push forward alongside the Black Legion and Inquisitor Creed in two epic Chapters!
- Transform Your Appearance – A brand-new Illusionist Service NPC enables you to transform the appearance of your equipment and customize your ideal look! Draw upon every item in your collection across all characters!
- New Environments - Explore new parts of Cairn to the north of Burrwitch and beyond! Traverse the treacherous forest of Gloomwald and the murky Ugdenbog as you seek passage to the fallen city of Malmouth.
- Four Factions - New Factions provide more opportunities to make allies…and enemies. Earn their favor to unlock unique rewards, or become a nemesis to spawn powerful foes.
- 14 Constellations - Unleash the might of the Arkovian Gods with 14 new Devotion Constellations that open up even more combinations in Grim Dawn’s massive constellation map.
- Collect Hundreds of New Items - Dozens of new Monster Infrequents and Hundreds of Epic and Legendary items are waiting to be added to your collection! Combine them with the new Illusion System to create a look unique to you!
- Item Skill Modifiers - Transmute and empower your Mastery skills using new modifiers found exclusively on equipment.
- New Nemesis and Super Bosses - Tackle all-new vicious threats and earn their unique loot. Discover Cairn’s secrets to summon supremely powerful foes.
- A New Rogue-Like Dungeon - A fourth Rogue-Like dungeon is coming in a free update, shortly after release, featuring the corrupting presence of the Aetherials and the Chthonians upon the beasts of Cairn.
- Expanded Stash - Stow away precious treasure with a vastly expanded Personal Stash and an additional Shared Stash Tab.
- Reset Your Attributes and Mastery Bar - Find a new type of potion that allows you reset your Attribute Points. Speak to a Spirit Guide to unlearn the Mastery Bar down to one point.
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description Description and requirements
How to Activate:
- You will receive a gift link to the external provider's website in your web browser.
- Login there using your Steam account.
- Make sure to choose the same country as your store country found in Steam account details.
- The automated system will add your Steam account to friend-list. Please accept it.
- After you accept the friend request, it will send you your purchased game as a gift.
Ashes of Malmouth picks up where Grim Dawn leaves off, expanding the world and story with two new chapters in the epic struggle to free humankind from the horrors of the Aetherials. Deep within the fallen city of Malmouth, the Shaper of Flesh crafts grotesque living weapons that could deal a final blow to the human resistance. You must forge new alliances as you push forward through deep forest, the void and into the city itself in a heroic effort to end the Aetherial terror. Venture into dangerous new parts of the world as you discover unique items, empower your characters and make difficult choices that have a lasting impact on the people of Cairn.
Features:
- Level Cap Increased to 100 - Reach for ever greater power with an increased level cap of 100 and an increased Devotion cap of 55!
- Two New Class Masteries – Unleash your vengeance upon the enemies of humanity with two new Masteries: the Inquisitor and the Necromancer, both of which can be combined with the base game’s Masteries, nearly doubling the possible combinations!
- Two Story Chapters - Confront the devious Aetherials and their twisted abominations in the fallen city of Malmouth as you push forward alongside the Black Legion and Inquisitor Creed in two epic Chapters!
- Transform Your Appearance – A brand-new Illusionist Service NPC enables you to transform the appearance of your equipment and customize your ideal look! Draw upon every item in your collection across all characters!
- New Environments - Explore new parts of Cairn to the north of Burrwitch and beyond! Traverse the treacherous forest of Gloomwald and the murky Ugdenbog as you seek passage to the fallen city of Malmouth.
- Four Factions - New Factions provide more opportunities to make allies…and enemies. Earn their favor to unlock unique rewards, or become a nemesis to spawn powerful foes.
- 14 Constellations - Unleash the might of the Arkovian Gods with 14 new Devotion Constellations that open up even more combinations in Grim Dawn’s massive constellation map.
- Collect Hundreds of New Items - Dozens of new Monster Infrequents and Hundreds of Epic and Legendary items are waiting to be added to your collection! Combine them with the new Illusion System to create a look unique to you!
- Item Skill Modifiers - Transmute and empower your Mastery skills using new modifiers found exclusively on equipment.
- New Nemesis and Super Bosses - Tackle all-new vicious threats and earn their unique loot. Discover Cairn’s secrets to summon supremely powerful foes.
- A New Rogue-Like Dungeon - A fourth Rogue-Like dungeon is coming in a free update, shortly after release, featuring the corrupting presence of the Aetherials and the Chthonians upon the beasts of Cairn.
- Expanded Stash - Stow away precious treasure with a vastly expanded Personal Stash and an additional Shared Stash Tab.
- Reset Your Attributes and Mastery Bar - Find a new type of potion that allows you reset your Attribute Points. Speak to a Spirit Guide to unlearn the Mastery Bar down to one point.
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- Grim Dawn
GD Stash
GD Stash is an external tool to store items from the Grim Dawn shared stash. Requires a Java Virtual Machine.GD Stash
GD Stash is an external tool to store items from the Grim Dawn shared stash. Requires a Java Virtual Machine.PXD (Post-expansion DAIL)
Mod compilation for the game Grim Dawn.PXD (Post-expansion DAIL)
Mod compilation for the game Grim Dawn.Smash N Grab
Decreases the amount of XP needed per level / Increases drop rate on legendary and epic items / Significantly increases iron bits amount per difficulty / gives 5 skill points per level / shrines give 3 devotion points instead of 1 / all bag slots opened in first few quests and larger stash spaceSmash N Grab
Decreases the amount of XP needed per level / Increases drop rate on legendary and epic items / Significantly increases iron bits amount per difficulty / gives 5 skill points per level / shrines give 3 devotion points instead of 1 / all bag slots opened in first few quests and larger stash spaceFasterLoot_GDMOD
Increases drop rate of epic and legendariesFasterLoot_GDMOD
Increases drop rate of epic and legendariesDarkest Dawn
Two new classes - Necromancer and Illusionist - fully integrated into the game with 100% custom art and effects. Various tweaks and extensions to all other classes.Darkest Dawn
Two new classes - Necromancer and Illusionist - fully integrated into the game with 100% custom art and effects. Various tweaks and extensions to all other classes.NNN_Nomads_Nothing_Naughty
Increases monster spawns, skill points and attributes, actually loads of changes read the long description for full details.NNN_Nomads_Nothing_Naughty
Increases monster spawns, skill points and attributes, actually loads of changes read the long description for full details.Grim Legion
Its a massively modded base version of grim dawn, This mod was made for a improvement on the base game adding tons of new stuff and changes. It has been worked on and off for the past 3 years. If you like the base game and just want more to it, and a tougher more action packed experience this is the mod for you. Updated for Forgotten Gods.Grim Legion
Its a massively modded base version of grim dawn, This mod was made for a improvement on the base game adding tons of new stuff and changes. It has been worked on and off for the past 3 years. If you like the base game and just want more to it, and a tougher more action packed experience this is the mod for you. Updated for Forgotten Gods.Aetherial ReShade
A ReShade preset that will saturate, sharpen and enhance your game, giving it a Diablo 3 aesthetic.Aetherial ReShade
A ReShade preset that will saturate, sharpen and enhance your game, giving it a Diablo 3 aesthetic.Legendary Cap Remover
Play with Tons of Champions, Run Fast like the Wind and Enjoy the Scenery! Hunt for Epic and Legendary Items, with Affixes! Hit from far away and make the most out of Item Skills.Peugeot 107 engine warning light - this light will stay illuminated if there is a malfunction within the engine after start up - we would advise you to use the Peugeot iCarsoft i970 kit to diagnose the 107 engine problem and find the Peugeot trouble code, the kit will also clear the codes & reset the dashboard light. Jul 10, 2017 SUBSCRIBE FOR MORE CONTENT!! If you have a check engine light illuminated on the dashboard of your first generation Toyota Aygo/Citroen C1/Peugeot 107, a common cause is the oxygen sensor on the. Peugeot 107 engine warning light meaning. Oct 24, 2017 Here are the most important Peugeot 107 warning lights you should watch out for. Engine Warning Light Symbol. When your engine warning light is illuminated, often it’ll be accompanied by some unusual symptoms – these could include a lack of power, as the car has gone into ‘safe’ mode to protect itself; an intermittent stuttering as.Legendary Cap Remover
Play with Tons of Champions, Run Fast like the Wind and Enjoy the Scenery! Hunt for Epic and Legendary Items, with Affixes! Hit from far away and make the most out of Item Skills.Grim Quest
What is this mod? This is a conversion mod, bringing all the Titan Quest: Immortal Throne masteries to Grim Dawn! What can I expect from this mod? Bare minimum, TQ masteries and their skills. I've done my best to make these masteries look exactly as they did in TQ, and by bringing over sounds, effects and the UI I've been able to replicGrim Quest
What is this mod? This is a conversion mod, bringing all the Titan Quest: Immortal Throne masteries to Grim Dawn! What can I expect from this mod? Bare minimum, TQ masteries and their skills. I've done my best to make these masteries look exactly as they did in TQ, and by bringing over sounds, effects and the UI I've been able to replicApocalypse
This is a reworked version of my Cataclysm mod, which includes 3 new masteries, tons of new items and blueprints, affixes for epic and legendary items, and more.Apocalypse
This is a reworked version of my Cataclysm mod, which includes 3 new masteries, tons of new items and blueprints, affixes for epic and legendary items, and more.Diablo 3 Classes
Patch 2.9 released: (Remove the old 'Diablo_III' folder before extracting the new one)- Several balance changes and bug fixes.- New rare suffixes and prefixes.- Random craft improved.NOTE: This patch is compatible with Forgotten Gods expansion only.Diablo 3 Classes
Patch 2.9 released: (Remove the old 'Diablo_III' folder before extracting the new one)- Several balance changes and bug fixes.- New rare suffixes and prefixes.- Random craft improved.NOTE: This patch is compatible with Forgotten Gods expansion only.GrimCam
Camera Mod that allows you to look up and down.GrimCam
Camera Mod that allows you to look up and down.Item Assistant
Item Assistant - Unlimited stash space and item searching, no cheat functionality added.Item Assistant
Item Assistant - Unlimited stash space and item searching, no cheat functionality added.Not_So_Grim
To make the game a little less grim. Also works great to create and test builds.Not_So_Grim
To make the game a little less grim. Also works great to create and test builds.Better Levels
A small mod to increase the impact each level has, as well as increase the level cap and remove level restriction from items, among other things.Better Levels
A small mod to increase the impact each level has, as well as increase the level cap and remove level restriction from items, among other things.Smashing Necropocalypse
Like Necromancers? Enjoy unlocking the many constellations in the Devotion Shrine system? Enjoy tons of Mastery options? This 'merge mod' might be for you. Liked DAIL? This isn't DAIL for the post expansion world, but it's maybe a step towards it. THIS MOD REQUIRES THE ASHES OF MALMOUTH EXPANSION.Smashing Necropocalypse
Like Necromancers? Enjoy unlocking the many constellations in the Devotion Shrine system? Enjoy tons of Mastery options? This 'merge mod' might be for you. Liked DAIL? This isn't DAIL for the post expansion world, but it's maybe a step towards it. THIS MOD REQUIRES THE ASHES OF MALMOUTH EXPANSION.The Coronus - Standalone Mastery
A new mastery revolving around the art of summoning in Cairn.The Coronus - Standalone Mastery
A new mastery revolving around the art of summoning in Cairn.Combo Mod
Just a mod for Grim Dawn to make it a bit easier, lots of changes; loot, abilities, mobs, etc.Combo Mod
Just a mod for Grim Dawn to make it a bit easier, lots of changes; loot, abilities, mobs, etc.Path of Grim Dawn
Trying to make it more like my playstyle in Path of Exile. With Mob Density increased, player speeds caps increased, cooldowns removed, etc. Check full description and changelogs.Path of Grim Dawn
Trying to make it more like my playstyle in Path of Exile. With Mob Density increased, player speeds caps increased, cooldowns removed, etc. Check full description and changelogs.
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V1.0.3.0
[Major New Features]
- The casting mechanic for all skills has been updated to be much more responsive. Casting a skill will now make the character cast it immediately in the targeted direction rather than forcing the character to run up to the skill's casting distance. If you prefer the classic casting mechanic, you can toggle it back in the game options.
- Grim Dawn controller implementation has been completely overhauled with a redesigned control scheme as well as new controller exclusive UI. Controller skill usage as well as movement has been made to be more responsive. Steam Controller users will find a new recommended controller configuration.
- Non-Steam Controller users will want to reset their keybindings in game to get the new recommended keybindings.
[Crucible]
- Ashes of Malmouth Monster Infrequents and Rare Materials can now drop in the Crucible.
[Mod Tools]
- Note to modders: to make the Asset Manager compatible with expansion files, please make sure your Additional directories are set as follows. You may want to check to make sure your Tools.ini file matches these parameters:
- Additional browse directories=C:Program Files (x86)SteamsteamappscommonGrim Dawngdx1
- Additional source directories=C:Program Files (x86)SteamsteamappscommonGrim Dawnmodsgdx1
[Art]
- Male and Female models have been visited by a tailor, with major tweaks to numerous armor models and textures:
- All Shoulders have been resized to better fit torsos with improved, tighter alignment and numerous texture tweaks for improved color/brightness balance.
- All Feet have been resized to better fit legs, with improved proportions, several feet textures tweaked as well.
- Tweaks to several helmet models/textures to improve color/brightness balance and texture sharpness.
- Several textures tweaks on leg armor for improved color balance and tighter texture sharpness.
- Several tweaks to misc. shields for improved normal map details, specular and color balance/sharpness.
[Animation]
- Fixed a discrepancy between Pick-Up animation speeds between different weapon types. Two-Handed melee weapons and Dual-Ranged weapons had a slower pick-up speed than intended.
[Tech]
- Fixed a bug where extra pets would follow the player incorrectly when the player had more than 6 pets.
- Added 'Ultra' shadow quality option.
- Fixed an issue where Forcewave would cause the game to crash in combination with certain items converting its damage.
- Fixed a bug with Illusions not saving properly if a character was equipped with an item they could no longer wear due to requirement changes.
- Devotion Reclamation will now use Aether Crystals present in the stash if none are present in the inventory.
- Fixed Veteran games showing in the Steam game browser when filtering for Elite difficulty games.
- Fixed certain skill cooldowns not showing status icons on client computers in multiplayer.
- Updated UPnP detection code.
- Scrolling on large windows should be faster.
- Fixed instances where scrolling would not work on some windows.
- Fixed Pet Bonuses on relics not being randomized.
- Fixed quest objectives being cut off in the journal.
- Fixed duration modifiers not displaying with some affixes.
- Lightning Tether now adds its damage to Storm Box of Elgoloth on the Character Sheet.
- Fixed an issue attaching Acid Spray to Rune of Kalastor which would cause framerate drops.
[Game]
- Performed a tuning pass on various Ashes of Malmouth encounters across all difficulties as well as monster scaling at levels 85+, overall incoming Physical damage should be a little lower.
- The Potion of Clarity buff can no longer be dispelled.
- Added Target Dummies to the Sewer Hideout and the Malmouth Resistance Hideout in Malmouth.
- Added missing quest resolution for keeping Hargate's Notes (as opposed to giving them to Kasparov). Take a look around the Fleshworks!
- Reduced infamy gained with the Beast Faction per kill.
- Increased infamy gained with the Outcast Faction per kill.
- Adjusted the damage and healing of the Beast Nemesis, particularly in its split form. Reduced its max health. It can no longer spawn in side dungeons.
- Adjusted the damage and Oppression Aura of the Ashes of Malmouth Chthonian Nemesis (Grava'Thul), slightly reduced the speed and duration of its homing Annihilation Orb and reduced the frequency of its charge ability.
- Updated the projectile effect for the Arcane hero archetype's Dispel Bolt to be much more pronounced. Slightly reduced its speed.
- Added a shortcut out of the Dermapteran Queen's Lair that leads back to the entrance of the dungeon.
- Added a shortcut door in the Black Sepulcher that reduces the time to run back out of it significantly, available just past the boss/shrine.
- Added a shortcut out of Hargate's Laboratory that leads back to Hagrate's isle
- Added a shortcut out of the Tomb of Korvaak, following the Chthonic mini-boss that leads back outside
- The Wraith of Ugdenbog quest is now completed for all players, that are on the same task, in Multiplayer when a Wendigo Spirit is turned in.
- Fixed an issue where Rictor's Thanks quest could become stuck if the player also previously completed The Gloomwald Stash quest. Players previously affected by this issue can unlock access to the Malmouth Stash by visiting the Sewer Hideout with the affected character. This will unlock the stash and grant you access to the chest inside.
- Fixed an issue with The Gloomwald Stash quest being impossible to start if completed on another difficulty. The quest now begins from a quest item, which drops from the same area as the lore note previously did.
- Fixed an instance where the Fleshworks dungeon door would remain closed after destroying the vents across multiple sessions.
- Fixed a case for the Barrowholm faction quests where Tyvald's quests become impossible to turn in. Players stuck with these turn-ins can speak to Tyvald to complete the quests.
- Fixed Bella Fald being unable to craft Random Legendary Accessories.
- Fixed Lunal'Valgoth's Monster Infrequents dropping from Gabal'Thunn and not from Lunal'Valgoth.
- Fixed several Bounties providing incorrect instructions as to the location of the target, or describing an incorrect reward.
- Fixed an issue with the Revered Champion achievement being impossible to complete.
- Fixed an issue with the Unequaled Slayer and Mass Extermination achievements having their icons and descriptions flipped. Functionally, both achievements were completable, their descriptions were just wrong.
- Fixed an issue with various boss-specific Monster Infrequents dropping significantly below the monster's level.
- Fixed an issue where the Family Matters quest reward on Ultimate difficulty would always roll the same seed.
- Fixed an issue with the Mad Ramblings quest becoming impossible to complete if the player dropped Ivonda's Memory quest item and restarted the session. This fix may cause players currently on the quest to have to re-acquire the quest from Ivonda in the Steelcap District Resistance Base.
- Fixed an issue with Etram Fald not being able to craft certain Legendary Shoulders (was an issue in Ashes of Malmouth only)
- Fixed an issue with the Guardian of Dreeg's summons generating no threat
- Ulgrim now correctly takes a break from all the fighting after The Living Factory quest and returns to the resistance base.
[Itemization]
- The disparity between heavy and caster/light armor has gotten a bit too large with the increased level cap, though it won't hurt to bring them closer together at low levels as well. To address this, all light and caster armor pieces have had their armor values significantly increased. If you find a Heavy armor that had its armor increased, or a Light/Caster armor that did not, please report it as a bug.
- Dismantling now has a chance to generate Ashes of Malmouth rare crafting materials. The chance increases at level 90+.
- Increased the overall drop rate of Ashes of Malmouth rare crafting materials from bosses and heroes.
- Increased drop rate of Rare items from Nemesis Troves, slightly increased drop rate of Legendary items.
- Increased drop rate of Rare item from Treasure Troves. Treasure Troves now have a chance to generate Ashes of Malmouth rare crafting materials at level 40+. The chance increases at level 90+.
- Kaylon (Blacksmith) in the Malmouth Resistance Base can now convert Ancient Hearts and Tainted Brains into Aetherial Mutagen, Aetherial Missives and Wendigo Spirits at a ratio of 6 to 1 and a Polished Emerald.
- The final chest in Roguelike Dungeons now always drops at least one Legendary item on Ultimate difficulty. Chance of dropping Legendary items slightly increased on Normal/Elite. The chest now always attempts to drop a blueprint on all difficulties.
- Increased chance of dropping Legendary items from the gauntlet events in Roguelike Dungeons (Ex. the 'Death Room'), particularly on Elite/Ultimate difficulty.
- Common versions of Monster Infrequents have been removed from the loot pool. As some of these items had unique appearances, a special vendor has been added to Fort Ikon that sells various common Monster Infrequents without affixes for collectors and the Illusionist.
- Increased base Pierce Ratio on Common quality Swords at levels 84+. Base damage adjusted accordingly.
- Fixed an issue where certain affixes could not appear on items at high levels. This impacted caster weapons in particular, which had a significantly reduced affix pool at levels 70+.
- Fixed an issue where in rare cases Rare armor would roll a lower level base item than intended at level 70+
- Fixed an issue where accessories could drop without affixes at level 70+
- Fixed an issue where Monster Infrequents could drop without affixes at level 70+
- Fixed an issue in loot tables that caused certain affixes to appear significantly more often than intended at levels 70+, ex. Mending/Thorns/Tough (was an issue in Ashes of Malmouth only)
- Fixed an issue with several Rare Prefixes having lower than intended flat damage for two-handed weapons at levels 82+
- Fixed an issue where several two-handed weapon suffixes were generating the one-handed versions at level 75+
- Rare - Voracity: replaced bonus to Drain Essence with bonus to Reaping Strike
- Faction: fixed the Blueprint for Wrathguard crafting the wrong item
- Faction: Stormbringer of Malmouth: reduced % Lightning damage for pets to 220%
- Monster Infrequent - Ascendant Conduit: reduced cooldown reduction modifier for Vindictive Flame to 0.3s, added 40 Fire damage modifier to Vindictive Flame
- Monster Infrequent - Bloodsworn Repeater: reduced Cooldown Reduction modifier for Doom Bolt to -0.8s
- Monster Infrequent - Dermapteran Slicer: increased % Weapon damage modifier for Amarasta's Quick Cut to 15%
- Monster Infrequent - Groble Sky Effigy: reduced Cooldown Reduction modifier for Storm Totem to -1.5s
- Monster Infrequent - Reaper's Leggings: updated skill bonuses
- Monster Infrequent - Reaper's Legguards: replaced bonus to Devouring Blades with +3 to Blade Spirit
- Monster Infrequent - Salazar's Sovereign Blade: revised this weapon. It is now a caster dagger rather than a sword. Base damage/attribute requirements updated. Increased the move speed of the summoned pet.
- Crafting: replaced % damage crafting bonuses from the Devil's Crossing blacksmiths with % Physique. Existing items with the old crafting bonuses are unchanged.
- Relics: % damage Crafting bonuses have been removed from the Crafting Bonus table for all Relics that could generate them. Instead, these relics can now generate % Defensive Ability or % Crit damage. All existing Relics that had the removed bonuses have instead received a 10%/18%/30% All damage crafting bonus (respective to relic tier).
- Relic - Bane: reduced cooldown on skill proc to 1.3s
- Relic - Dirge of Arkovia: fixed missing stances for summoned pet, improved aggression and attack rate
- Relic - Doom: granted skill now instead applies a debuff to enemies, dealing Physical/Pierce damage over time and reducing Offensive and Defensive Ability
- Relic - Eldritch Pact: granted skill is now a proc, activated with a 15% chance on attack, values adjusted accordingly
- Relic - Equilibrium: added 5% Move Speed
- Relic - Haunt: reduced % Life Leech Resist Reduction to -20%
- Relic - Massacre: granted skill is now a proc, unleashing a bloody spine that pierces through enemies on a low cooldown
- Relic - Nidalla's Outbreak: reduced cooldown and increased damage on granted skill
- Blueprints: fixed an issue with Trollheart Waistguard, Puppetmaster Links and Stoneplate Waistguard sometimes rolling a single rare Affix instead of always rolling 2 Affixes.
- Blueprint - Adept's Dagger: reduced All Resist Reduction to 10
- Blueprint - Adept's Spellblade: reduced All Resist Reduction to 12
- Blueprint - Master's Spellblade: reduced All Resist Reduction to 15
- Blueprint - Mythical Cowl of the Blind Assassin: fixed this item requiring the wrong type of Monster Infrequent (should be Murderer's Cowl).
- Blueprint - Mythical Dawnguard Helm: fixed this item being uncraftable with a level 94 version of the Ascended Casque.
- Blueprint - Mythical Mask of Infernal Truth: fixed this item being uncraftable with high level versions of the Incendiary Casque.
- Blueprint - Mythical Sharpshooter's Glass Eye: fixed this item being uncraftable with a level 94 version of the Incendiary Casque.
- Blueprint - Voice of Dreeg: fixed this item being uncraftable with a level 94 version of the Leafmane Horn.
Legendary Items
- Legendary - Aegis of the Legion Set: increased damage on granted skill, added 10% Total Speed bonus
- Legendary - Aegis Defender: replaced flat Fire damage with +1 to All Skills, increased bonuses on granted skill
- Legendary - Aegis Revolver: fixed improper projectile on skill proc
- Legendary - Allagast's Stormbinder: replaced -60 Defensive Ability modifier to Storm Box of Elgoloth with -10% Aether/Lightning Resist Reduction modifier, added a 100% of Cold dealt as Aether modifier for Trozan's Sky Shard
- Legendary - Belgothian's Slicer: reduced % Weapon damage modifier for Belgothian's Shears to 28%
- Legendary - Belgothian's Slaughter Set: reduced damage on granted skill
- Legendary - Bladetwister Signet: fixed Conversion applying only to Lightning damage
- Legendary - Cindertouch: increased Offensive Ability to 124
- Legendary - Conduit of ___ Whispers: updated many skill modifiers granted by this series of Necklaces to be more powerful
- Legendary - Cord of Violent Decay: added % Cold/Frostburn damage bonuses
- Legendary - Dagallon's Destroyer: removed erroneus 0-72 Physical damage
- Legendary - Dark One's Gift Set: made the following adjustments to the skill proc. Removed erroneous Physical/Aether bonuses and Conversion of Aether to Physical, reduced % Heal to 7%
- Legendary - Darkblaze Set: redesigned bonuses and items in this set
- Legendary - Darkblaze Source: now grants a skill, Unleash Chaos, which creates a large explosion of fire and chaos around the caster and knocks down enemies.
- Legendary - Deathdealer's Sidearm: increased % Attack Speed to 13%
- Legendary - Deahguard Set: reduced Acid damage modifier for Soul Scythe to 120
- Legendary - Deahguard Blade: reduced modifier for Soul Scythe to 10%
- Legendary - Deathguard Hood: added missing 25% Cold converted to Acid bonus
- Legendary - Deathlord's Band: replaced bonus to Harbinger of Death with +2 to Blood Boil
- Legendary - Diviner's Vision Set: redesigned bonuses and items in this set
- Legendary - Dread Knight's Guard: bonuses redesigned with a focus on Physical/Vitality damage rather than pets
- Legendary - Dread Knight's Legplates: bonuses redesigned with a focus on Physical/Vitality damage rather than pets
- Legendary - Dreadweaver: added 12% Attack Speed, increased % Cast Speed to 12%
- Legendary - Edge of Death: increased % Attack speed to 14%
- Legendary - Edge of Sanity: added missing 15% of Physical converted to Aether
- Legendary - Evoker of Elgoloth: added 14% Attack Speed, reduced % Offensive Ability to 3%
- Legendary - Farath's Cube: added 100% of Aether dealt as Cold modifier for Panetti's Replicating Missile
- Legendary - Gildor's Pulverizer: added 150 Pierce damage modifier to Grenado
- Legendary - Girdle of Stolen Dreams: replaced Energy Burn with 4% Cast Speed
- Legendary - Guardian of Death's Gates: increased % All damage to 184%
- Legendary - Gutsmasher: replaced Bleed damage with additional Physical damage on the skill proc. The bleed damage was causing a crash.
- Legendary - Jaxxon's Lucky Bullet: fixed the chance of a chance on the granted WPS skill, which caused it to trigger off of itself, reduced % Weapon Damage on the WPS to 28%
- Legendary - Korba's Fury Set: increased Cold damage bonus to 16-33
- Legendary - Korba's Hood: increased Lightning converted to Cold modifier for Savagery to 100% and increased the Cold damage modifier to 35
- Legendary - Krieg's Armament Set: Added +1 to All Necromancer Skills, reduced flat Aether damage bonus to 32-45, added All Resist Reduction to the granted skill
- Legendary - Krieg's Boots: added +2 to Mark of Torment and 7% Move Speed
- Legendary - Krieg's Chestguard: added +2 to Spectral Wrath
- Legendary - Krieg's Grip: added +2 to Spectral Binding
- Legendary - Krieg's Shoulderguards: added +2 to Spectral Binding
- Legendary - Lifeblaze Mantle: replaced % Fire damage with % Elemental/Frostburn/Electrocute damage. This was already the case on the Mythical version.
- Legendary - Light's Defender Epaulets: reduced % Armor to 4%
- Legendary - Light's Defender Gauntlets: reduced % Armor to 4%
- Legendary - Mageslayer's Hood: added 10% Crit damage modifier for Flames of Ignaffar
- Legendary - Morguul's Mortality: added missing cooldown to skill proc
- Legendary - Mythical Aetherreach: added 10% on Attack of Aether Cascade proc, removed Aether damage modifiers to Aether Ray and Reap Spirit
- Legendary - Mythical Arcanor, Blade of the Luminari: replaced -100% Energy Cost to Inquisitor Seal with -10% Elemental Resistance to enemies. Added 70 Elemental damage to Forcewave modifier.
- Legendary - Mythical Beastcaller's Talisman: added 34 Physical damage modifier for Summon Hellhound and Summon Briarthorn
- Legendary - Mythical Bonescavenger Gloves: increased Offensive Ability to 128
- Legendary - Mythical Cord of Violent Decay: added % Cold/Frostburn damage bonuses
- Legendary - Mythical Covenant of the Three: reduced Cooldown Reduction modifier for Doom Bolt to -1s
- Legendary - Mythical Deathbound Amethyst: replaced Frostburn modifier to Drain Essence with 60 Cold damage modifier
- Legendary - Mythical Deathdealer's Sidearm: increased % Attack Speed to 14%, increased % Vitality converted to Physical modifier for Reaping Strike to 100%
- Legendary - Mythical Deathlord's Band: replaced bonus to Harbinger of Death with +2 to Blood Boil
- Legendary - Mythical Dread Knight's Guard: bonuses redesigned with a focus on Physical/Vitality damage rather than pets
- Legendary - Mythical Dread Knight's Legplates: bonuses redesigned with a focus on Physical/Vitality damage rather than pets
- Legendary - Mythical Dreadweaver: added 14% Attack Speed, increased % Cast Speed to 14%, added 20 Reduced Resistances modifier to War Cry
- Legendary - Mythical Edge of Death: increased % Attack speed to 15%, added 3% Attack Damage Converted to Health
- Legendary - Mythical Evoker of Elgoloth: replaced bonus to Primal Strike with +3 to Savagery, added 16% Attack Speed, reduced % Offensive Ability to 4%
- Legendary - Mythical Gauntlets of Ignaffar: replaced Burn damage modifier for Flames of Ignaffar with 55 Fire damage modifier
- Legendary - Mythical Glyph of Kelphat'Zoth: reduced % Lightning damage bonus to pets from skill proc to 80%
- Legendary - Mythical Guardian of Death's Gates: increased % All damage to 315%, increased % Offensive Ability modifier for Call of the Grave to 10%
- Legendary - Mythical Hagarradian Enforcer: corrected the skill proc having the same values as the lower level version of this item
- Legendary - Mythical Harbinger's Grasp: fixed an issue with the % Weapon damage modifier for Doom Bolt not applying
- Legendary - Mythical Heart of the Mountain: fixed an issue with the summoned pet having lower Physical damage than intended
- Legendary - Mythical Herald of the Apocalypse: fixed -1 Radius modifier for Devastation not showing up on the item tooltip
- Legendary - Mythical Light's Defender Epaulets: reduced % Armor to 4%
- Legendary - Mythical Light's Defender Gauntlets: reduced % Armor to 4%
- Legendary - Mythical Light's Defender Helm: reduced Lightning damage bonus to Storm Totem to 25
- Legendary - Mythical Mark of the Dreadblade: replaced % Attack Speed with % Total Speed
- Legendary - Mythical Mark of the Forbidden: added 15% chance to cast Toxic Gas Cloud, reduced modifiers to Bloody Pox and Wendigo Totem to compensate
- Legendary - Mythical Mask of the Harbinger: fixed an issue with the % Weapon damage modifier for Doom Bolt not applying
- Legendary - Mythical Maw of Despair: fixed modifier for Callidor's Tempest to correctly grant a 33% chance of Reducing Enemy Damage by 15% for 3s
- Legendary - Mythical Peerless Eye of Beronath: reduced Offensive Ability Reduction on granted skill to -80
- Legendary - Mythical Riftwarped Grasp: replaced % Poison Resist with % Aether Resist
- Legendary - Mythical Soulbearer: added 100% on Kill of Trap Soul proc
- Legendary - Mythical Starfury Emerald: fixed the -0.5s Cooldown modifier for Rune of Hagarrad not applying its benefit
- Legendary - Mythical Stormseer Sapphire: added 5% Cast Speed and a 55 Electrocute / 3s modifier to Storm Spread
- Legendary - Mythical Tainted Rube of Gar'dal: updated values on granted skill
- Legendary - Mythical Trozan's Hat: fixed the -1s Cooldown modifier for Wind Devil not applying its benefit
- Legendary - Mythical Vigar's Hunger: added 30 Vitality damage modifier to Drain Essence
- Legendary - Mythical Viperfang Grips: increased chance of Poison damage to 108 / 5s and increased % Attack Speed to 8% on the Blood of Dreeg modifier
- Legendary - Nature's Call Regalia: fixed an issue where the increased pet summon limit would break for clients in Multiplayer
- Legendary - Peerless Eye of Beronath: reduced Offensive Ability Reduction on granted skill to -70
- Legendary - Rage of Agrivix Set: Arcane Wisps now attack more frequently and apply an All Resistance Reduction debuff, replaced their Elemental damage with Fire damage
- Legendary - Mythical Arcane Shard of Agrivix: added 10% Armor modifier for Vindictive Flame
- Legendary - Mythical Codex of Agrivix: increased % Weapon damage modifier for Callidor's Tempest to 18%, added a -10% Aether Resist Reduction modifier to Siphon Souls
- Legendary - Mythical Mantle of Agrivix: added 410 Health
- Legendary - Ravager's Bite: added missing cooldown to skill proc
- Legendary - Reign of Ice and Fire: added missing cooldown to skill proc
- Legendary - Riftwarped Grasp: replaced % Poison Resist with % Aether Resist
- Legendary - Shepherd of Lost Souls Set: increased % Offensive Ability bonus for pets to 10%, fixed an issue where the increased pet summon limit would break for clients in Multiplayer
- Legendary - Mask of Lost Souls: added -1s cooldown modifier for Raise Skeletons
- Legendary - Shard of Lost Souls: replaced +2 to Fire Claw with +2 to Hellfire, added 15% Attack Speed modifier for Summon Hellhound
- Legendary - Spellscourge Bulwark: added 70 Physical damage modifier to Devastation
- Legendary - Spellscourge Visor: added -3s cooldown modifier for Devastation
- Legendary - Tainted Ruby of Gar'dal: updated values on granted skill
- Legendary - The Cataclysm Set: increased damage on skill proc, increased % All damage to 70%
- Legendary - Cataclysm's Catalyst: increased % Poison Resist to 44%
- Legendary - Cataclysm's Pact: added 62 Offensive Ability
- Legendary - Valguur's Hunger: reduced % Life Leech Resist Reduction modifier for Siphon Souls to -8%
- Legendary - Valguur's Touch: increased Offensive Ability to 98
- Legendary - Voice of Dreeg: replaced % Poison Resist with 20% Pierce Resist
- Legendary - Wrath of Agrivix Set: Arcane Wisps now attack more frequently and apply an All Resistance Reduction debuff, replaced their Elemental damage with Fire damage
- Legendary - Mantle of Agrivix: added 240 Health
- Corrected a few weapons that had partial base dot damage that was incorrectly calculated for their level:
- Legendary - Mythical Beacon of Winter's Veil: reduced base Frostburn damage, increased base Physical damage
- Legendary - Mythical Bloodsong: reduced base Bleed damage, increased base Physical damage
- Legendary - Mythical Butcher of Burrwitch: reduced base Bleed damage, increased base Physical damage
- Legendary - Mythical Guillotine: reduced base Bleed damage, increased base Physical damage
- Legendary - Mythical Hellborne: reduced base Burn damage, increased base Fire damage
- Legendary - Mythical Herald of Blazing Ends: reduced base Burn damage, increased base Physical damage
- Legendary - Mythical Infernal Brimstone: reduced base Burn damage, increased base Fire damage
- Legendary - Mythical Plaguebearer of Dreeg: reduced base Poison damage, increased base Physical damage
- Legendary - Mythical Stormreaver: reduced base Electrocute damage, increased base Lightning damage, reduced Cooldown Reduction modifier for Storm Totem to -2s
Epic Items
- Added a Mythical version of The Eastern Pledge set
- Added a Mythical version of the Plagueblood Carver
- Added a Mythical version of The Paragon of Arcanum set
- Epic - Empowered Solemn Mark: corrected an erroneous flat Vitality bonus. It was intended to be % Vitality/Vitality Decay.
- Epic - Empowered Witchstalker: replaced Energy Burn with -4% Cooldown Reduction
- Epic - Magelord's Band: reduced flat Aether damage, replaced bonus to Callidor's Tempest with +2 to Inner Focus
- Epic - Magelord's Signet: reduced flat Aether damage and reduced Offensive Ability to 60, replaced bonus to Cadence with +2 to Fighting Form
- Epic - Mantle of the Patron: removed % Crit damage bonus for pets
- Epic - Mythical Dawnguard: corrected unintentionally low armor value
- Epic - Mythical Mantle of the Patron: removed % Crit damage bonus for pets
- Epic - Witchstalker: replaced Energy Burn with -4% Cooldown Reduction
Components
- Components: reduced crafting cost of all Ashes of Malmouth Components
- Component - Ancient Armor Plate: added 8% Armor Absorption
- Component - Dread Skull: increased % Move Speed to 5%
- Component - Living Armor: replaced Spirit bonus with 12% Armor Absorption
- Component - Mark of Mogdrogen: increased % Move Speed to 6%
- Component - Mark of the Traveler: increased % Move Speed to 8%
- Component - Sacred Plating: replaced Cunning bonus with 12% Armor Absorption
- Component - Seal of Blades: increased Damage and % Armor on the granted skill
- Component - Seal of Blight: increased Damage and Energy Cost on the granted skill and added a % Crit damage bonus to it
- Component - Seal of Corruption: increased Damage on the granted skill and added -8% Aether/Lightning Resist Reduction to it
- Component - Seal of Destruction: increased Damage and Energy Cost on the granted skill and added % Crit damage and Electrocute damage bonuses to it
- Component - Seal of Might: removed erroneous Aether bonuses for pets on the granted skill
- Component - Seal of Night: increased Damage and Energy Cost on the granted skill and added a % Crit damage bonus to it
- Component - Seal of Shadows: reduced cooldown on granted skill, values adjusted accordingly, added a % Crit damage bonus to it
- Component - Seal of Skies: increased Damage on the granted skill and added a % Crit damage bonus to it
- Component - Seal of Void: granted skill has been redesigned into a WPS skill, values updated accordingly
- Component - Wardstone: added 3% Move Speed
[Class & Skills]
- All pet bonus-scaling pets now have an inherent 33% resistance to Leech effects.
Grim Dawn Inventory Management
Devotion
- Fixed an issue where on Attack/Crit Celestial Powers could be assigned to certain Buff skills. This was unintended behavior as buffs are meant to be bound exclusively to on Hit/Block/Low Health Powers. This may have caused your assigned Celestial Powers to reset.
- Increased flat Attribute bonuses in all Constellations. Some new Attribute bonuses have been added to stars that previously had none, or added to stars that previously only had a bonus to one attribute.
- Affliction: added 50% Vitality Decay damage and 30% Vitality Decay Duration
- Blades of Nadaan: added 10 Pierce damage
- Bull: added 3% Move Speed
- Crane: added 15% Reflect Resist for the player, added 12% Poison Resist and 12% Vitality Resist for pets
- Eel: increased % Move Speed to 6%
- Harvestman's Scythe: increased % Move Speed bonus to 6%
- Jackal: replaced % Attack and Cast Speed with 6% Total Speed
- Lion: added 3% Move Speed
- Lizard: added 3% Move Speed
- Scales of Ulcama: added 4% Move Speed
- Solael's Witchblade: replaced Energy Burn with 30% Fire damage
- Stag: added 5% Move Speed
- Arcane Currents: increased damage scaling with rank and added a % Crit damage bonus
- Blades of Wrath: increased Pierce damage scaling with rank
- Blind Fury: added Pierce damage
- Elemental Seeker: replaced Energy Burn on the Detonate with a % Crit damage bonus
- Fist of Vire: fixed missing Physical damage reduction debuff
- Living Shadow: increased Pierce damage
- Raise the Dead: summoned skeletons now appear closer to the target enemy and crawl out of the ground much faster. Increased their damage scaling with rank.
- Spear of the Heavens (Celestial Power): added Electrocute damage / 2s
- Tip the Scales: fixed damage not scaling at ranks 16-20. Increased damage scaling with rank.
Soldier
- Counter Strike: fixed an issue with the % Weapon damage part of this skill not dealing its damage
- Zolhan's Technique: When dual wielding guns, now always fires with both guns
Demolitionist
- Blast Shield: reduced Damage Absorption scaling at ranks 7+ to 750 by rank 12, 1550 by max ultimate rank
- Mortar Trap: adjusted Energy Cost to match other similar skills
- Ulzuin's Chosen: replaced % All damage bonus with a % Damage Modifier. This is a net gain when stacking high amounts of % damage bonuses on gear/buffs as the result is multiplicative.
Occultist
- Doom Bolt: reduced Energy Cost
Nightblade
- Phantasmal Blades: increased % Weapon damage scaling at ultimate ranks to 85% by max ultimate rank, 6 projectiles now start at rank 24, reduced Energy Cost scaling with rank
- Heart Seeker: reduced Energy Cost scaling with rank
- Nether Edge: reduced Energy Cost scaling with rank, increased % Crit damage scaling with rank to 40% by rank 12, 55% by max ultimate rank
- Frenetic Throw: reduced % Damage Penalty to -60% and increased Pierce converted to Vitality to 100%. Reduced Energy Cost Reduction to 50% (on account of of the overall skill's Energy Cost being reduced, still a net buff for Frenetic Throw's cost).
Arcanist
- Aether Ray: reduced Energy Cost scaling with ranks 12+, increased Fire damage scaling with rank
- Disintegration: replaced Vitality damage with Lightning damage, increased damage scaling with rank, added Electrocute damage / 2s
- Tainted Power: added 100% of Lightning converted to Vitality
- Reckless Power: added % Attack Speed bonus
Shaman
- Blood Pact: increased % Vitality/Bleed/Vitality Decay damage to 104% by rank 12, 204% by max ultimate rank. Added Vitality Decay Duration bonus, equivalent to the Bleed duration.
- Grasping Vines: reduced Energy Cost scaling with rank
- Wind Devil: reduced Energy Cost scaling with rank
- Fixed Savagery not working with Conversion on Item Skill Modifiers
Inquisitor
- Arcane Empowerment: fixed an issue with ranks 19-21 giving incorrect bonuses to Elemental/Pierce damage, reduced Pierce damage scaling with rank
- Artifact Handling: fixed an issue with this modifier not affecting Rune of Kalastor's damage as intended. Replaced % All damage bonus with a % Damage Modifier. This is a net gain when stacking high amounts of % damage bonuses on gear/buffs as the result is multiplicative. Added % Crit damage bonus.
- Bursting Round: increased base Physical/Fire damage
- Death Sentence: rebalanced Elemental damage and removed chance. Elemental damage is now dealt 100% of the time.
- Flames of Ignaffar: increased Burn damage scaling with rank
- Intensify: increased Lightning damage scaling with rank
- Horn of Gandarr: fixed an issue with this ability not dealing its Weapon Damage component
- Rune of Hagarrad: increased damage scaling with rank
- Chillsurge: increased Frostburn damage scaling with rank and increased chance to freeze by 10%
- Rune of Kalastor: updated visuals on the fragments created by this skill
- Ignition: increased damage scaling with rank
- Storm Box of Elgoloth: increased cast range
- Fixed an issue where Bursting Round, Chilling Rounds and Storm Spread could trigger on melee attacks
Necromancer
- Drain Essence: increased Vitality Decay damage scaling with rank. The Sound Effects for this skill have been updated.
- Hungering Reach: added % Crit damage bonus
- Decomposition: increased Vitality damage scaling with rank
- Gravechill: increased % Move Speed Reduction to 33%
- Dread: increased Vitality Decay damage scaling with rank
- Harbinger of Souls: reduced % Attack Damage Converted to Health to 8% by rank 12, 12% by max ultimate rank, added a % Attack Speed bonus and a % Vitality Decay duration bonus
- Necrotic Edge: % Weapon damage now scales with rank, starting at 110%, up to 140% by rank 12, 160% by max ultimate rank. When dual wielding guns, now always fires with both guns.
- Raise Skeletons: reduced Vitality damage scaling at all ranks, reduced Physical damage scaling at ultimate ranks, reduced Archer and Mage Skeleton damage scaling at all ranks. Some of this damage has been shifted to Will of the Crypt, a minimal shift when stacking both.
- Will of the Crypt: added flat Vitality damage bonus
- Ravenous Earth: corrected an error in this skill's scaling that had it stop at rank 22. It now scales correctly up to rank 26. Reduced the rate at which the skill deals damage and reduced Vitality damage scaling with rank
- Foul Eruption: now has a 100% chance to activate on Kill, damage scaling slightly reduced to compensate
- Reaping Strike: % Weapon damage now scales with rank, starting at 110%, up to 140% by rank 12, 160% by max ultimate rank, increased base Aether/Vitality damage. When dual wielding guns, now always fires with both guns.
- Reap Spirit: fixed an issue with the % Weapon damage part of this skill not dealing its damage. Reduced Energy Cost, increased Vitality Decay damage and improved Wraith attack rate and movement. Increased % Weapon damage to 100% by rank 16, 120% by max ultimate rank. The Sound Effects for this skill have been updated.
- Siphon Souls: increased damage scaling at ultimate ranks
- Blood Boil: increased damage scaling at ultimate ranks
- Spectral Wrath: added % Physical Resist Reduction
Forum Post
Retrieved from 'https://grimdawn.gamepedia.com/index.php?title=Patch_Notes_v1.0.3.0_(Nov_17,_2017)&oldid=98254'
Ashes of Malmouth picks up where Grim Dawn leaves off, expanding the world and story with..
Title: Grim Dawn - Ashes of Malmouth Expansion
Genre: Action, Adventure, Indie, RPG
Developer: Crate Entertainment
Release Date: 11 Oct, 2017
NOTES: This release is standalone and includes the following DLC:
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Update v1.0.2.1:
Devotion:
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This Update Requires:Grim Dawn Ashes of Malmouth-CODEX ➔ Here
Grim Dawn Ashes of Malmouth Update v1.0.2.1-CODEX
Size: 858 MBMINIMUM:
- OS: Windows Vista / Windows 7 / Windows 8 / Windows 10
- Processor: x86 compatible 2.3GHz or faster processor (Intel 2nd generation core i-series or equivalent)
- Graphics: 512MB NVIDIA GeForce 6800 series or ATI Radeon X800 series or better
- DirectX: Version 11
- Storage: 8 GB available space
- Sound Card: DirectX 11 compatible 16-bit sound card
- Additional Notes: 4GB of memory is required to host multiplayer games
Grim.Dawn.Ashes.of.Malmouth.Update.v1.0.2.1-CODEX |
UPTOBOX
Uploading.. |
DOWNACE
Uploading.. |
USERSCLOUD
Uploading.. |
TORRENT
Grim.Dawn.Ashes.of.Malmouth.Update.v1.0.2.1-CODEX |
- Extract files
- Run setup.exe and install update
- Copy crack from codex directory
- Play and Enjoy
Crate Entertainment’s recently released ARPG Grim Dawn will be getting modding tools by the end of April according to the latest update from the team.
Since the game released earlier this month, Crate has been working on bug fixes and the recent v1.0.0.2 update ironed out many of the launch issues. Now these fixes are out, Crate is working on the game’s modding tools which are based on the same tools the development team used to create the game.
Crate recently showed off the editing tools in a few screenshots which include the Asset Manager, World Editor, Quest Editor, Conversion Filter, Ddatabase Editor and Lua scripting. Further information has been released today including for the Quest Editor and Conversion Editor.
The tools appear to be quite extensive and Crate posted the following modding FAQ which details what will and won’t be possible when the tools release.
Grim Dawn Mod Tools FAQ
I have question about FX editor, will be there something to play with?
The Particle Effects editor will be included with the modding tools.
The Particle Effects editor will be included with the modding tools.
Is it possible we will be able to make a base building wave defense game? It could be fun.
Something like this would require extensive use of Lua, but if you set up some timers you could theoretically create a defense game with defenses selected by the player.
Something like this would require extensive use of Lua, but if you set up some timers you could theoretically create a defense game with defenses selected by the player.
Grim Dawn Stash Manager Review
How about texture editor or something like this? Is there a way to export or import game textures?
Texture and art asset creation is something you would handle with external tools, such as Photoshop or 3DS MAX. They are not provided with the modding tools.
Texture and art asset creation is something you would handle with external tools, such as Photoshop or 3DS MAX. They are not provided with the modding tools.
Will it be possible through conversation editor to give player a non-mastery skill at a specific level, remove this skill, increase the level of this skill?
Granting skills and editing skill levels are exclusive to the Skill and Skill Reclamation Window, or Equipment.
Granting skills and editing skill levels are exclusive to the Skill and Skill Reclamation Window, or Equipment.
Will it be possible to save a token (an integer or a string token) for all characters (for example the achievement system must count all monsters killed by all characters so there must be a way)?
Token Strings are stored per character, per difficulty. It is not possible with current functionality to check a Token from another character. Achievements track progress per individual character as well.
Token Strings are stored per character, per difficulty. It is not possible with current functionality to check a Token from another character. Achievements track progress per individual character as well.
Will it be possible to make some new achievements?
It is possible to create new Achievements, but only for the in-game Achievement window. You would not be able to create new Steam Achievements.
It is possible to create new Achievements, but only for the in-game Achievement window. You would not be able to create new Steam Achievements.
Will it be possible to mod the weaponblink skills like shadow strike to make it target the ground in order to use it as a movement power?
That would require you to edit the engine, which cannot be done with the modding tools.
That would require you to edit the engine, which cannot be done with the modding tools.
Will it be possible to make item with skill modifier/transmuter?
That is not possible with current functionality.
That is not possible with current functionality.
Will it be possible to make new faction and keep all original factions?
Yes, you can create new factions, or even edit existing ones.
Yes, you can create new factions, or even edit existing ones.
Do you think it would be possible for the community to translate the modding tools to other languages?
Not currently possible, but something we can look into down the line.
Not currently possible, but something we can look into down the line.
It will support Steam Workshop for this?
Right now we are focused on the core functionality and stability of the mod tools, but Steam Workshop is something we may look into as well.
Right now we are focused on the core functionality and stability of the mod tools, but Steam Workshop is something we may look into as well.
Will modifications/game overhauls be capable of being applied to the main campaign, or will we have to work with the Custom Campaign switcharoo with Custom Campaign-specific characters again for that sort of stuff?
Modding tools will allow you to create Custom game modes. Editing the Main Campaign would constitute editing core game files, which is technically possible (see Soulvizier for Titan Quest as an example of this), but is not directly supported by the modding tools.
Modding tools will allow you to create Custom game modes. Editing the Main Campaign would constitute editing core game files, which is technically possible (see Soulvizier for Titan Quest as an example of this), but is not directly supported by the modding tools.
How much easier will it be to blend textures around map edges?
So long as textures exist in both regions, you should have no trouble blending them seamlessly.
So long as textures exist in both regions, you should have no trouble blending them seamlessly.
Can we put objects near edges without too many problems?
With the exception of Set Pieces (which have an area that must be fully encompassed by a single world region), you can place objects as close to the world edge as you like.
With the exception of Set Pieces (which have an area that must be fully encompassed by a single world region), you can place objects as close to the world edge as you like.
Are objects now really pathable?
You can create objects such as bridges and platforms that are pathable, while still allowing pathing underneath them.
You can create objects such as bridges and platforms that are pathable, while still allowing pathing underneath them.
Undergrounds. I see a great deal of beautiful asymmetry in the game’s dungeons (Darkvale Gate for example). Did the “grid type” (sorry can’t remember name) maps survive? Are there curved assets? How can you make curves in grid mode?
The Grid Dungeon system was not used in the creation of Grim Dawn levels.
The Grid Dungeon system was not used in the creation of Grim Dawn levels.
I remember Rhis said a long time ago that anything like a scoring/tracking system between players can be done with the right scripts. Is this still true? Ie. monster kill, death etc.
Those functions are not currently exposed to Lua, but if there is high demand for them they could potentially be added.
Those functions are not currently exposed to Lua, but if there is high demand for them they could potentially be added.
Is it possible to mod in custom music and ambient file?
Yes, you can add custom music and sounds to your mods.
Yes, you can add custom music and sounds to your mods.
If you’re familiar with Warcraft 3 siege map, is it something like that possible?
This was a type of mode where players try to hold out in a fixed area as monsters continuously assault them? That should be possible with extensive Lua scripting.
This was a type of mode where players try to hold out in a fixed area as monsters continuously assault them? That should be possible with extensive Lua scripting.
I wonder what can be changed by mods. For example: Disabling critting dots? Changing how Conversion works?
Things like that are core engine functionality and cannot be edited with the modding tools.
Things like that are core engine functionality and cannot be edited with the modding tools.
Will it be possible to edit how the damage types work? For instance, make that only 4 or 5 damage types exist in the game, with the related resistances, and with the damages over time computed over the related damage types, for instance all the fire damages always do an extra x% burn damage over y seconds.
You would have to completely remove any reference to certain damage types from every skill, item and monster. Not impossible, but a major task to tackle. The second and third parts require editing core game functionality and cannot be done with the modding tools.
You would have to completely remove any reference to certain damage types from every skill, item and monster. Not impossible, but a major task to tackle. The second and third parts require editing core game functionality and cannot be done with the modding tools.
Will it be possible to edit how the masteries work? For instance, make that the first mastery can unlock the skills up to level 50, while the second mastery can only unlock up to level 40. And will it be possible to select a third mastery?
Both of these would require editing core game functionality and cannot be done with the modding tools.
Both of these would require editing core game functionality and cannot be done with the modding tools.
Will it be possible to restrict skills to specific items? For instance, bash to maces, bleeding to swords, charge to shields etc.
You can assign specific item types as requirements to use particular skills. This is already the case with several Mastery skills.
You can assign specific item types as requirements to use particular skills. This is already the case with several Mastery skills.
Will it be possible to assign the special attacks of the devotions to the default attack? Will it be possible to make that the completion of a specific devotion, or a specific item, or a specific reward from a quest, is required in order to unlock a specific devotion?
This would require editing core game functionality and cannot be done with the modding tools.
This would require editing core game functionality and cannot be done with the modding tools.
Will it be possible to edit how the death work? For instance, make that the character who dies has all his/her experience back to zero from his/her current level, or that all his/her inventory drop where he/she died, or that a specific quest is then required in order to get back the experience and the items?
This would require editing core game functionality and cannot be done with the modding tools.
This would require editing core game functionality and cannot be done with the modding tools.
Will it be possible to completely remove the components and the unique items from the drop system? To make that only random weapons/armors/jewels can be picked up. Will it be possible to define specific attributes to items? For instance, that only weapons have a chance to have +% physical damage, and that no book(focus) can ever do that.
You would have to edit all of the item loot tables, but yes, you can completely eliminate certain items from the loot pool with a mod. You can also completely redefine the affix tables by item type as well with the same method.
You would have to edit all of the item loot tables, but yes, you can completely eliminate certain items from the loot pool with a mod. You can also completely redefine the affix tables by item type as well with the same method.
Will it be possible to enable dual wield by default for any character for any set of items? If so, will it be possible to setup a default penalty for dual wield, and specific passive skills that reduce that penalty?
This would require editing core game functionality and cannot be done with the modding tools.
This would require editing core game functionality and cannot be done with the modding tools.